Apr 21, 2007, 06:27 AM // 06:27
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#1
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Academy Page
Join Date: Jul 2006
Guild: The Lost Haven
Profession: E/Me
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Splintering Barrage?
I have recently capped barrage with my ranger and was wondering what the attributes and skills were of the splintering barrage build. Please keep in my mind I will not using this for a b/p group, just missions,quests, etc. Thank you in advance.
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Apr 21, 2007, 07:39 AM // 07:39
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#2
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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The build I'm using goes something like this:
Beast Mastery: rest (6, I think)
Marksmanship: 12 (major rune)
Expertise: 9 (superior rune)
Chanelling Magic: 12
Use runes as you see fit. I have a WS mask and can't be bothered to change it. You will benefit most from a Marksmanship mask.
[skill]Barrage[/skill] [skill]Distracting Shot[/skill] [skill]Splinter Weapon[/skill] [skill]Throw Dirt[/skill] [skill]Whirling Defense[/skill] [skill]Comfort Animal[/skill] [skill]Charm Animal[/skill] [skill]Flesh of My Flesh[/skill]
You can switch out TD/WD for a self-heal or another interrupt. You can also lose TD/WD and D.Shot and take [skill]Nightmare Weapon[/skill] and [skill]Dual Shot[/skill] for a "nightmare spike" which is useful in some occasions. But you'll need to have other people in the party interrupting, then.
There is lots of room for changes here, depending on where you are adventuring.
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Apr 21, 2007, 01:32 PM // 13:32
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#3
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Forge Runner
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Conjure + Mark = More dmg i guess and why u have a sup expertise rune lol ?
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Apr 22, 2007, 08:45 PM // 20:45
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#4
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Ascalonian Squire
Join Date: Jun 2006
Guild: ALoT
Profession: R/
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This the one that is screamed for in the Stygian Hard mode LB Farm, or is there specific changes?
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Apr 22, 2007, 09:36 PM // 21:36
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#5
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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Quote:
Originally Posted by Lourens
Conjure + Mark = More dmg i guess and why u have a sup expertise rune lol ?
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Conjure builds are boring Altough I've never used one, so don't listen to me
I use a Sup Expertise becuse I can ^_^ In most places the health loss isn't a major problem. And you need Expertise at 9, if you want to be able to spam barrage.
For the stygian HM farm, I'm guessing you'll want Lightbringer's Gaze as well. And maybe lose the pet, but I don't know what parties form there, since I finished NF yesterday and haven't had time to check out the new areas yet.
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Apr 23, 2007, 05:56 PM // 17:56
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#6
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Conjure + Mark = More dmg i guess
Nope, and MoR is rather E costly for a Ranger. And what if you cast it BEFORE an entire group is arrgoed? then you only get half half of them burning. Or the Hex can be removed.
Splinter + barrage is super spammable with NO E worries and more DMG
I've tried both in several areas of play. Splinte + Barrage hands down.
If I'm not in ToPK, then I drop the pet skills, Ill add a second INT or another dmg skill
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Apr 24, 2007, 01:36 AM // 01:36
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#8
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Freelancing (Guildless)
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Maybe it's just me that either don't knwo how to play it or i had a wrong build.
But i tried a splinter/barage build and found it pretty inneficient. I can't remember my stats and can't access GW for now, but can some one tell what's so great about the build and where does the main damages come from?
Note I'm not saying I had a particulary efficient build or that I played it well.
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Apr 24, 2007, 11:36 AM // 11:36
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#9
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Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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The damage comes from Splinter and Barrage.
Use splinter on yourself, and use Barrage on the mob. At 12 Channeling, Splinter will do 41 damage to all adjatcent enemies that are hit by 4 of the 6 arrows from barrage. If they're clustered up, that's a whole lot of damage.
Only works against mobs, tho, because the initial target isn't hit. But if 3 enemies are next to each other, all of them will get the damage from Barrage, plus 2*41 That's at least 100 damage (at 12-14 Marks Barrage does 30-40 damage against a Grasp in ToPK, IIRC) each. In bigger mobs, it's more than that.
But that's the key issue. Mobs. It won't work against a single enemy.
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Apr 25, 2007, 11:51 AM // 11:51
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#10
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Freelancing (Guildless)
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Quote:
Originally Posted by malko050987
The damage comes from Splinter and Barrage.
Use splinter on yourself, and use Barrage on the mob. At 12 Channeling, Splinter will do 41 damage to all adjatcent enemies that are hit by 4 of the 6 arrows from barrage. If they're clustered up, that's a whole lot of damage.
Only works against mobs, tho, because the initial target isn't hit. But if 3 enemies are next to each other, all of them will get the damage from Barrage, plus 2*41 That's at least 100 damage (at 12-14 Marks Barrage does 30-40 damage against a Grasp in ToPK, IIRC) each. In bigger mobs, it's more than that.
But that's the key issue. Mobs. It won't work against a single enemy.
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41 dmg from splinter weapon? Ok I found the problem of my build: not enough abusing splinter.
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Apr 25, 2007, 12:25 PM // 12:25
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#11
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Academy Page
Join Date: Jan 2007
Guild: Gods and Legends (GODS)
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Its a great combo in PvE since frequently enemies will bunch together and they don't seem to consider it to be AoE damage, at least when I use it. For PvP its useless since no targets are going to bunch together to be susceptible to ele AoE attacks, let along splinter/barrage combo.
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Apr 26, 2007, 06:13 PM // 18:13
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#12
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Academy Page
Join Date: Feb 2007
Profession: R/Mo
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i run:
10 channeling (4 attack splinter cut-off)
14 Marks (mask + minor)
9 exp (major)
With
Barrage
Splinter
Nightmare weapon
D-Shot
Dual shot
Whirling / lightning reflexes
-skill of choice-
Rez (the ritualist one where it kills you if they die within 30s)
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